BF2MC-Matchmaker
GameStats::Client Member List

This is the complete list of members for GameStats::Client, including all inherited members.

_addressNet::Socketprotected
_GetKeyAndPlayerIndex(const std::string &input, std::string &key, int &player_index)GameStats::Clientprivate
_LogTransaction(const std::string &direction, const std::string &response) constGameStats::Clientprivate
_mutexNet::Socketmutableprotected
_recieved_timeNet::Socketprotected
_socketNet::Socketprotected
Client(int socket, struct sockaddr_in address)GameStats::Client
Close()Net::Socket
Decrypt(const std::vector< unsigned char > &request)GameStats::Clientstatic
Disconnect()GameStats::Client
Encrypt(const std::string &response)GameStats::Clientstatic
GetAddress() constNet::Socket
GetIP() constNet::Socket
GetIpArray(uint8_t *ip) constNet::Socket
GetLastRecievedTime() constNet::Socket
GetPort() constNet::Socket
GetSocketType() constNet::Socket
Heartbeat()GameStats::Clientstatic
Listen()GameStats::Client
onRequest(const std::string &request)GameStats::Client
requestAuth(const GameSpy::Parameter &parameter)GameStats::Client
requestChallenge()GameStats::Client
requestNewGame(const GameSpy::Parameter &parameter)GameStats::Client
requestUpdateGame(const GameSpy::Parameter &parameter)GameStats::Client
Send(const std::string &msg) constNet::Socket
Send(const std::vector< unsigned char > &msg) constNet::Socket
Socket() (defined in Net::Socket)Net::Socket
Test() (defined in GameStats::Client)GameStats::Clientstatic
UDPSend(const std::string &msg) constNet::Socket
UDPSend(const std::vector< unsigned char > &msg) constNet::Socket
UpdateLastRecievedTime()Net::Socket
WTF_WHY_AM_I_HERE_1337()Net::Socketinlinevirtual
~Client()GameStats::Client