BF2MC-Matchmaker
GameStats
Client
GameStats::Client Member List
This is the complete list of members for
GameStats::Client
, including all inherited members.
_address
Net::Socket
protected
_GetKeyAndPlayerIndex
(const std::string &input, std::string &key, int &player_index)
GameStats::Client
private
_LogTransaction
(const std::string &direction, const std::string &response) const
GameStats::Client
private
_mutex
Net::Socket
mutable
protected
_recieved_time
Net::Socket
protected
_socket
Net::Socket
protected
Client
(int socket, struct sockaddr_in address)
GameStats::Client
Close
()
Net::Socket
Decrypt
(const std::vector< unsigned char > &request)
GameStats::Client
static
Disconnect
()
GameStats::Client
Encrypt
(const std::string &response)
GameStats::Client
static
GetAddress
() const
Net::Socket
GetIP
() const
Net::Socket
GetIpArray
(uint8_t *ip) const
Net::Socket
GetLastRecievedTime
() const
Net::Socket
GetPort
() const
Net::Socket
GetSocketType
() const
Net::Socket
Heartbeat
()
GameStats::Client
static
Listen
()
GameStats::Client
onRequest
(const std::string &request)
GameStats::Client
requestAuth
(const GameSpy::Parameter ¶meter)
GameStats::Client
requestChallenge
()
GameStats::Client
requestNewGame
(const GameSpy::Parameter ¶meter)
GameStats::Client
requestUpdateGame
(const GameSpy::Parameter ¶meter)
GameStats::Client
Send
(const std::string &msg) const
Net::Socket
Send
(const std::vector< unsigned char > &msg) const
Net::Socket
Socket
() (defined in
Net::Socket
)
Net::Socket
Test
() (defined in
GameStats::Client
)
GameStats::Client
static
UDPSend
(const std::string &msg) const
Net::Socket
UDPSend
(const std::vector< unsigned char > &msg) const
Net::Socket
UpdateLastRecievedTime
()
Net::Socket
WTF_WHY_AM_I_HERE_1337
()
Net::Socket
inline
virtual
~Client
()
GameStats::Client
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