BF2MC-Matchmaker
Browsing::Client Member List

This is the complete list of members for Browsing::Client, including all inherited members.

_addressNet::Socketprotected
_BufferToRequests(const std::vector< unsigned char > &buffer, std::vector< std::vector< unsigned char >> &requests)Browsing::Clientprivate
_client_challengeBrowsing::Clientprivate
_Encrypt(std::vector< unsigned char > &response)Browsing::Clientprivate
_FilterServerClan(const std::string &filter, const Battlefield::GameServer &game_server)Browsing::Clientprivate
_FilterServerGameType(const std::string &filter, const Battlefield::GameServer &game_server)Browsing::Clientprivate
_FilterServerGameVersion(const std::string &filter, const Battlefield::GameServer &game_server)Browsing::Clientprivate
_FilterServerMapName(const std::string &filter, const Battlefield::GameServer &game_server)Browsing::Clientprivate
_FilterServerNumPlayers(const std::string &filter, const Battlefield::GameServer &game_server)Browsing::Clientprivate
_FilterServerReconfigurable(const std::string &filter, const Battlefield::GameServer &game_server)Browsing::Clientprivate
_FilterServerRegion(const std::string &filter, const Battlefield::GameServer &game_server)Browsing::Clientprivate
_FilterServers(const std::string &filter, Battlefield::GameServers &game_servers)Browsing::Clientprivate
_FilterServerStatsTracking(const std::string &filter, const Battlefield::GameServer &game_server)Browsing::Clientprivate
_FilterServerTeamplay(const std::string &filter, const Battlefield::GameServer &game_server)Browsing::Clientprivate
_insertClientInfo(std::vector< unsigned char > &response)Browsing::Clientprivate
_insertGameServerFlagIpPort(std::vector< unsigned char > &response, const Battlefield::GameServer &game_server)Browsing::Clientprivate
_LogTransaction(const std::string &direction, const std::string &response) constBrowsing::Clientprivate
_mutexNet::Socketmutableprotected
_recieved_timeNet::Socketprotected
_socketNet::Socketprotected
Client(int socket, struct sockaddr_in address)Browsing::Client
Close()Net::Socket
Crack()Browsing::Clientstatic
Disconnect()Browsing::Client
GetAddress() constNet::Socket
GetIP() constNet::Socket
GetIpArray(uint8_t *ip) constNet::Socket
GetLastRecievedTime() constNet::Socket
GetPort() constNet::Socket
GetSocketType() constNet::Socket
Heartbeat()Browsing::Clientstatic
Listen()Browsing::Client
onRequest(const std::vector< unsigned char > &request)Browsing::Client
requestServerInfo(const std::vector< unsigned char > &request)Browsing::Client
requestServerList(const std::vector< unsigned char > &request)Browsing::Client
Send(const std::string &msg) constNet::Socket
Send(const std::vector< unsigned char > &msg) constNet::Socket
Socket() (defined in Net::Socket)Net::Socket
Test()Browsing::Clientstatic
UDPSend(const std::string &msg) constNet::Socket
UDPSend(const std::vector< unsigned char > &msg) constNet::Socket
UpdateLastRecievedTime()Net::Socket
WTF_WHY_AM_I_HERE_1337()Net::Socketinlinevirtual
~Client()Browsing::Client